Games on Linux: Notes & Tips
Battlefield 1942
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2002 | Digital Illusions CE (DICE) | DirectX 8 | DirectSound |
- Issue: UI missing components
- __Fix: fixed using DXVK (or dgVoodoo2).
Battlefield Vietnam
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2004 | DICE Canada | DirectX 9 | DirectSound |
- Issue: UI missing components
- __Fix: fixed using DXVK (or dgVoodoo2).
- Issue: Radio missing audio.
- __Fix: fixed by choosing NT 4.0 as Windows version in Wine Configuration.
- Issue: Punkbuster will not work if the Windows version is NT 4.0.
- __Fix: The Windows version can be set per process to prevent that Punkbuster service fail to start.
Delta Force 2
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 1999 | Novalogic | Software Rendering | DirectSound |
- dgVoodoo2 wrapper used but only for Hardware rendering
- Issue: Hardware rendering broken clipping issue ( you can see trees and other object through the environment)
- __Fix: Software Rendering is used
Enemy Territory Quake Wars
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2007 | Splash Damage | OpenGL | DirectSound |
- 3D Spatial Sound restored using DSOAL.
- Issue: Post Processing issues with Mesa's native OpenGL.
- __Fix: ZINK driver fix Post Processing.
- Issue: Game fail to start on Steam Deck in desktop mode.
- __Fix: Passing environment variable
LIBGL_KOPPER_DRI2=1fix game not starting in desktop mode.
Divinity II: Developer's Cut
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2012 | Larian Studios | DirectX 9.0c | DirectSound |
- dgVoodoo2 doesn't seem required, DXVK already fix compatibility issues
Cossacks
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2000 | GSC Game World | DirectX 7 | DirectSound |
- Replaced mdraw.dll with ddraw.dll from cnc-ddraw 6.8
Freelancer Online (Discovery)
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2003 | Digital Anvil | DirectX 8.1 | DirectSound |
- Issue: Text in menus cut off.
- __Fix: the text in menus cut off is resolved with specific wine versions (9.0).
- __Fix: Wine 9.0 fix crash on specific solar systems.
- A 32-bit Wine prefix has been tested and works fine.
- EAX 2 can be restored with DSOAL wrapper, registry fix required to load local dsound.dll library inside the game folder.
Unreal Tournament 3
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2007 | Epic Games | DirectX 9.0 | OpenAL (EAX 5), DirectSound (no EAX) |
- 3D Spatial Sound restored with OpenAL Soft
Unreal Tournament 2004
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2004 | Epic Games | DirectX 8.1 | OpenAL (EAX 3.0/4.0) |
- 3D Spatial Sound (EAX) restored with OpenAL soft
Rise of Nations: Rise of Legends
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2006 | Big Huge Games | DirectX 9.0c | Miles Sound System (MSS) |
- Multi CD installation fail on Linux, pre-installed version on archive.org.
- Wine registry need update.
- A 32-bit Wine prefix has been tested and works fine.
- Winetricks required: wmp9 (fix audio), msxml3, msxml4 (fix map not loading), corefonts, mfc42 (fix installer).
- Applied patch 2.5 German version to prevent CD check when starting the game.
Thief: Deadly Shadows
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2004 | Ion Storm Austin | DirectX 8.0 | DirectSound (EAX 2.0/3.0) |
- 3D Spatial Sound restored with DSOAL
- Issue: The game’s
EAX.dll(EAX Unified) in the system folder forces the use of the default Windowsdsound.dll, regardless of configuration. - __Fix: Replaced the Windows
dsound.dllwith the DSOAL version. - dgVoodoo2 used to convert DirectX 8 to DirectX 11
SEGA Rally Revo
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2007 | SEGA Racing Studio | DirectX 9.0c | DirectSound |
- Registry fix required for launcher
- Use of DSOAL (probably not needed)
Hellgate London
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2007 | Flagship Studios | DirectX 9.0c (DX 10 fail on Linux) | Miles Sound System (MSS) |
- London 2038 is the private server project supported by the community.
- SP Patch: Patch_NA_Europe_Germany_SP_1.2_1.18074.70.4256 from patches-scrolls website.
- MP Patch: Patch_NA_Europe_Germany_MP_2.0_(1.0.86.4580) from patches-scrolls website.
- Script to update the game without Launcher (MP/SP patches still required).
- The game's audio is handled through mss32.dll.
- Hellgate: London advertises EAX 2.0/3.0 support, but this is implemented through Miles’ integration with Creative’s EAX extensions. DSOAL (which only intercepts DirectSound3D calls) won’t help here.
Medal Of Honor: Allied Assault
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2002 | 2015, Inc. | OpenGL | DirectSound (EAX 2), Miles Sound System |
- Game doesn't start unless the environment variable
MESA_EXTENSION_MAX_YEAR=2002is passed to Wine. - EAX 2 is restored using DSOAL.
seta s_milesdriver "Creative Labs EAX 2 (TM)"set in config for main and DLCs to use EAX 2.- Anisotropic Filter can be force with environment variable
AMD_TEX_ANISO=16
Star Wars: KOTOR
| Year | Developer | Graphics API | Audio API |
|---|---|---|---|
| 2003 | BioWare Corporation | OpenGL | DirectSound (EAX 2), Miles Sound System |
- EAX 2 is restored using DSOAL.
- Fullscreen not working well, window mode recommended.
Troubleshooting
Game stretched when using non-native resolutions
When running Wine without the FSHack patchset, games may appear stretched at lower resolutions.
This happens if the monitor’s scaling mode is set to None.
- To fix, set the scaling mode to Full aspect:
OUTPUT=$(xrandr | grep " connected" | cut -d" " -f1) xrandr --output "$OUTPUT" --set "scaling mode" "Full aspect"
- To check monitor capabilities:
xrandr --props
Resolution differs from configuration
Some games may not apply the expected resolution and refresh rate, instead choosing the next available option.
- If using DXVK, create a
dxvk.conffile in the game folder and add:
d3d9.forceAspectRatio = "16:10"
FSHack
FSHack is a Wine patchset originally developed by Valve for Proton.
It improves how fullscreen games behave under Wine by:
- Handling resolution changes more smoothly
- Avoiding issues with window borders
- Working better with desktop compositors
Comments
Loading comments...