Pod: Planet of Death: Difference between revisions

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{{GameInfo|title=POD: Planet of Death|year=1997|developer=Ubi Soft Entertainment Software}}
[[File:Pod-game-cover.png|left|thumb]]
{{GameInfo|title=POD: Planet of Death|year=1997|developer=Ubi Soft Entertainment Software|graphicsapi=3dfx Glide, Software Renderer|audioapi=DirectSound, Dolby Surround (MMX-accelerated)}}


==Pod: Planet of Death – Compatibility & Testing Notes==
==Pod: Planet of Death – Compatibility & Testing Notes==

Revision as of 15:54, 5 March 2026

Pod-game-cover.png
Game Information
Title POD: Planet of Death
Year 1997
Developer Ubi Soft Entertainment Software
Graphics API 3dfx Glide, Software Renderer
Audio API DirectSound, Dolby Surround (MMX-accelerated)


Pod: Planet of Death – Compatibility & Testing Notes

The game has been tested in two environments: DOSBox Pure and PCem. This page documents how the game behaves in each environment and explains the MMX‑related Dolby Surround feature.

DOSBox Pure

  • The game runs correctly when using 3dfx software mode, although performance is not fully smooth.
  • When using 3dfx hardware mode, the game becomes excessively fast and shows HUD artifacts.
  • MMX is not implemented in DOSBox Pure, which prevents enabling the Dolby Surround option.

PCem

  • PCem fully supports both MMX and 3dfx, allowing the game to run and sound as intended.
  • During installation, the Full Installation with MMX Support option must be selected to enable MMX‑dependent features such as Dolby Surround.

Dolby Surround Technical Note

According to information referenced from Wikipedia, POD (1997) supported Dolby Surround only on CPUs with Intel’s MMX instruction set. Ubisoft relied on MMX’s SIMD (Single Instruction, Multiple Data) capabilities to perform real‑time audio mixing and surround decoding efficiently. Systems without MMX lacked the required vector instructions, so Dolby Surround was disabled on those processors.

Reference