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* SP Patch: [https://www.patches-scrolls.de/patch/2014/7/44845/download Patch_NA_Europe_Germany_SP_1.2_1.18074.70.4256] from patches-scrolls website. | * SP Patch: [https://www.patches-scrolls.de/patch/2014/7/44845/download Patch_NA_Europe_Germany_SP_1.2_1.18074.70.4256] from patches-scrolls website. | ||
* MP Patch: [https://www.patches-scrolls.de/patch/2014/7/74592/download Patch_NA_Europe_Germany_MP_2.0_(1.0.86.4580)] from patches-scrolls website. | * MP Patch: [https://www.patches-scrolls.de/patch/2014/7/74592/download Patch_NA_Europe_Germany_MP_2.0_(1.0.86.4580)] from patches-scrolls website. | ||
* Script to update the game without Launcher. | * [https://archive.org/download/retromediahub/Games/Hellgate%20London/London2038Patch.7z Script] to update the game without Launcher (MP/SP patches still required). | ||
* The game's audio is handled through mss32.dll. | * The game's audio is handled through mss32.dll. | ||
* ''Hellgate: London'' advertises '''EAX 2.0/3.0 support''', but this is implemented through Miles’ integration with Creative’s EAX extensions. DSOAL (which only intercepts DirectSound3D calls) won’t help here. | * ''Hellgate: London'' advertises '''EAX 2.0/3.0 support''', but this is implemented through Miles’ integration with Creative’s EAX extensions. DSOAL (which only intercepts DirectSound3D calls) won’t help here. | ||