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=== Hellgate London === | === Hellgate London === | ||
{{GameInfoInline|year=2007|developer=Flagship Studios|graphicsapi=DirectX 9.0c (DX 10 fail on Linux)|audioapi=Miles Sound System (MSS)}} | {{GameInfoInline|year=2007|developer=Flagship Studios|graphicsapi=DirectX 9.0c (DX 10 fail on Linux)|audioapi=Miles Sound System (MSS)}} | ||
* Script to update the game without Launcher | * [https://london2038.com/ London 2038] is the private server project supported by the community. | ||
* The game's audio is handled through mss32.dll | * SP Patch: [https://www.patches-scrolls.de/patch/2014/7/44845/download Patch_NA_Europe_Germany_SP_1.2_1.18074.70.4256] from patches-scrolls website. | ||
* MP Patch: [https://www.patches-scrolls.de/patch/2014/7/74592/download Patch_NA_Europe_Germany_MP_2.0_(1.0.86.4580)] from patches-scrolls website. | |||
* Script to update the game without Launcher. | |||
* The game's audio is handled through mss32.dll. | |||
* ''Hellgate: London'' advertises '''EAX 2.0/3.0 support''', but this is implemented through Miles’ integration with Creative’s EAX extensions. DSOAL (which only intercepts DirectSound3D calls) won’t help here. | * ''Hellgate: London'' advertises '''EAX 2.0/3.0 support''', but this is implemented through Miles’ integration with Creative’s EAX extensions. DSOAL (which only intercepts DirectSound3D calls) won’t help here. | ||
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